Nithinaris Charuwatkul ToykoF Location: San Francisco, USA Language(s):
English, Thai Member Since: June 2004 Last Updated: 4 June 2009 Portfolio Views: 4908 Chosen as Favorite: 3
Groups:
Browse CGPortfolio
You can now browse the latest gallery morsels as they are uploaded in our new Browse CGPortfolio section.
Kitsune Maya, mental ray, Photoshop, ZBrush February 2010
The poly count for this model is around 10K tris. I start working from a base mesh in Maya then do a sculpting in Zbrush. About texturing, I did some part in Zbrush and other part in Photoshop.
I use Normal map, Diffuse map and Specular map.