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Nithinaris Charuwatkul
ToykoF


Location:
San Francisco, USA

Language(s):
English, Thai

Member Since:
June 2004

Last Updated:
4 June 2009

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Kitsune
Maya, mental ray, Photoshop, ZBrush
February 2010


   
The poly count for this model is around 10K tris. I start working from a base mesh in Maya then do a sculpting in Zbrush. About texturing, I did some part in Zbrush and other part in Photoshop.
I use Normal map, Diffuse map and Specular map.

 
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